Art and Design in Second Life: Exploring Virtual Worlds Tuesday,
Sept 15th 5 – 7 pm CBS Auditorium,
Hamilton Hall @ The University of the Arts (320 S. Broad St.)
Sponsored by The Corzo Center for the Creative Economy
Artists, designers, educators, musicians, and institutions are coming together and creating a 3-D interactive online community that transcends the boundaries of physical possibility.
The discussion by Jeff Lipsky and Richard Minsky introduces the art, marketplace, and design possibilities of Second Life and Virtual Worlds. They’ll survey a variety of applications, including new directions in the creation and marketing of art, innovative learning experiments, global outreach through virtual museums and libraries, and the uses of virtual spaces for distance learning and community development.
Jeff Lipsky is an artist who makes abstract narrative paintings and drawings. As Flithy Fluno, his Second Life avatar, he specializes in using online virtual world and social networking technologies to connect to international audiences, marketplaces, and local arts communities. His work has been exhibited in galleries and museums throughout the world, and he has been featured in dozens of articles, including The New York Times Magazine, Art Calendar Magazine, the Boston Globe as well as on a number of websites – Artnet, ARtinfo.com, Minskyreport.com, etc.
Richard Minsky resides in the virtual world of Second Life as avatar ArtWorld Market and is the founder of SLART, a critical review and journal of Second Life art. His study, “The Art World Market of Second Life,” was the first to examine the differences and similarities between real life and Second Life art, including questions of aesthetic, technical, legal and economics. He is also founder of the Center for Books Arts, an acclaimed center for the study and craft of book design. He is himself a well-known book designer, whose work has been exhibited in major museums and galleries in the United States and abroad.

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